![]() ![]() This tag can be used to tag bridges that use the upper layer. Since using bridges and cover tags will erase upper layer images when used, I also added a “catwalk” tag. Bridge – This is the most complex set of tags to work and the reason I added a demo to mess around with.Since autotile passabillity gets messed up when you make certain autotiles passable, I also added blocking terrain tags. By default these tiles are tagged with region 18. Cover – Cover or ceiling tiles are tiles that the player can walk under but cannot walk over.By default region 16 refers to stairs that go up and to the left while region 17 refers to stairs that go up and to the right. Passability is slightly modified on these to allow thin staircases to be created requiring less room to pass than normal diagonal movement. To use these, simply place the region on top of ALL tiles that have diagonal stairs on them. ![]() ![]() Slopes grant the player diagonal movement when they are walked into and off of. Slopes - Regions 16 and 17 by default.There are are 3 main types of terrain options each with their own uses. These changes are designed to make maps more dynamic and interesting as well as simplify things that would have had to be created using events previously. These are some simple changes like roofs and slopes, and a few more complex ones like bridges. This scripts adds a few region tags to the maker that cause certain regions to affect movement on that particular tile on the map. ![]()
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